Update 4.6

Update 4.6

Updates
15.04.21

Skill changes

Sword master

  • Abjuration: Reduced skill recharge from 10 seconds to 8 seconds.
  • Penetrate Armor: reduced the recharge of the skill from 10 to 8 seconds.
  • Heartbeat: Reduced maximum movement speed bonus from 25% to 20%.
  • Comprehension of the Mysteries: Increased the increase in the power of critical strike. The effect now also increases the critical strike chance to its maximum.
  • Cripple: reduced skill recharge from 20 to 15 seconds.
  • Mastery: Increased the duration of the effect from 15 to 20 seconds.
  • Choke: The skill now deals damage. The effect is applied when the damage is dealt, and not when the skill is applied.
  • Cry of the Phoenix: Slightly increased the reduction in resistance to physical damage (from 360 to 390 at maximum pumping).
  • Lightning Defense: Now the skill only cancels the effects of confusion.

 

Blade master

  • No Pity: The stun duration has been reduced from 5 seconds to 2.5, but it can no longer be dispelled on attack. The recharge time of the skill now decreases as the skill level increases.
  • Obsession: the total recharge of the skill is reduced by 3 seconds.
  • Morale: Increased physical damage bonus.
  • Mortal Combat: Increased physical damage bonus.
  • Mystery of Trigrams: The total recharge of the skill is reduced by 4 seconds.
  • Night Battle: The skill now stuns for 0.8-1.5 seconds.
  • Shock: The effect of canceling the use of the skill is no longer canceled out by resistance of weakness.
  • Hidden Power: the increase to ignore armor at all levels is now the same and equal to 20% (instead of 25% previously at maximum pumping).
  • Slash: skill recharge reduced from 30 to 20 seconds.

 

Staff Master

  • Fierce Look: Reduced the chance of blocking from 25% to 15% (at maximum pumping), but increased the physical attack.
  • Hurricane: Reduced the chance of blocking from 30% to 20% (at maximum pumping).
  • Hidden Tiger: Increased the physical attack bonus.
  • Hidden Demon: now the skill's cooldown does not decrease with increasing level and equals 20 (previously this cooldown was reached at maximum pumping).
  • Surge: Cooldown increased from 8 to 15 seconds, and the duration of the effect - from 5 to 8 seconds.
  • Power of Thousands: This skill has been completely reworked and is decoupled from Surge Power. Now the effect that will be applied to the character depends on which effect you are using - "Hurricane" or "Ferocious". The cooldown of the skill has been increased from 45 to 60 seconds.
  • Whirlwind: Cooldown reduced from 24 to 20 seconds, and stun time increased from 1 to 1.5 seconds.
  • Dragon Thorns: The recharge time of the skill has been reduced from 1.5 to 1 second. The skill now does not work if the mana pool is less than 20%.
  • Crush the Mountains: The total recharge of the skill is increased by 2 seconds.
  • Dragon Attack: Now the skill deals damage, and the effect is applied when damage is dealt.
  • Unbreakable: now the skill increases not only the maximum HP, but also the probability of blocking.

 

Archer

  • Shock: Skill cooldown increased from 24 to 27 seconds.
  • Moonbeam: As the skill level increases, the stun time also increases.
  • No Miss: Stun duration increased from 2 seconds to 3 seconds.
  • Tight Bowstring: Skill cooldown has been reduced from 12 seconds to 10 seconds, and the cast time has been reduced from 2 to 1 seconds.
  • Change Tactics (formerly Versatility ): Now an active skill with which you can choose one of two permanent effects that increase Armor Ignore or Hit Chance.
  • Magic protection: skill recharge increased from 60 to 70 seconds.

 

Warrior of the sun

  • Brutal Strike: Stun time increased from 1 to 1.5 seconds.
  • Abyss and Terrible Blast: These two skills now apply the same effect, increasing the enemy's chance of missing. The maximum number of effects is 5. One effect increases the chance of an enemy miss by 5%. With an increase in the level of a skill, only the chance of imposing two effects at once increases.
  • Irrevocable Blow: This skill now reduces magic defense instead of magical attack.
  • Resisting Chaos: Now, as the skill level increases, the knockback range of the enemy increases.
  • Deafening Roar: Now the skill does not increase the chance of missing opponents, but stuns them for 2 seconds. In addition, if the character during the use of the skill is under the effect of the "Lion's Roar", the enemies will receive additional damage.
  • Celestial Enchantment: Now the debuff is applied to the enemy, and not to the character. The effect itself reduces physical and magical damage.
  • Enlightenment: reduced armor ignore from 100% to 60% (at maximum pumping), and the recharge time of the skill was reduced from 75 to 60 seconds.
  • Mysterious Power: The recharge time of the skill has been reduced from 300 to 180 seconds.
  • Luminary (formerly Sunstroke ): The skill now passively increases magic damage.

 

Moon warrior

  • Inspiration: Increased lethality bonus.
  • Ice Fist: now the skill not only deals damage, but also stuns the enemy.
  • Heart of Frost: Reduced the chance of the effect being applied.
  • Light step: now the skill does not increase the movement speed after using the skill, and its recharge has been reduced from 45 to 30 seconds.
  • Blood Brotherhood: The effect of this skill is significantly increased. Also, the healing received by the character and his allies correctly works with the power of healing spells. Skill cooldown reduced from 30 to 25 seconds.
  • Bloodlust: The skill now deals damage based on your maximum HP. If the character was under the effect of the "Stop bleeding" effect, he will additionally restore health. 
  • Ice Armor: Reduced the amount of armor from the effect.
  • Frozen Blood: Now only increases Confusion Resistance, and its cooldown has been reduced from 240 to 150 seconds.
  • The darkness is dispelled and the Pure Moon: now the skill cancels only the effects of confusion. "The Dispelled Darkness" skill can now be used while disarming, but its cooldown has been increased from 60 to 70 seconds.
  • Dragon Catcher: now the skill does not slow down the enemy, but imposes the effect of "Freezing Ice" on him, immobilizing him. This will allow the Dragon Catcher + Ice Fist combo to be used. The recharge of the skill at maximum pumping remains the same, but at lower levels it has been slightly changed.
  • Icing: Now increases armor by 3/4/5, up from 4/5/6.
  • Cold Moon: The total duration of the effect is reduced by 1 second.

 

Healer

  • Datura: This skill now reduces Maim Resistance instead of Critical Strike Chance. Clarification: Maim Resistance can be negative, which means that all Maims deal more damage.
  • Reincarnation: Slightly reduced the amount of healing spell power.
  • Sorrow: Increased the heal reduction from Elixirs, Pellets, and Powders.
  • Ghost Deer: Skill recharge time increased from 4 to 5 seconds.
  • Endless Spring: The chance of double triggering instant healing from "Healing Hand" has been reduced from 60% to 40% (at maximum skill level).

 

Musician

  • Singing Phoenix: Increased PS recovery.
  • Loud Grinding: Increased damage reduction.
  • Melody Movement: This skill now has a cast time of 1 second, and its range has been increased from 5 to 8 meters.
  • Heartfelt Ballad: The effect is enhanced.
  • Inspirational Melody: The effect is enhanced.
  • String Symphony: The effect is enhanced.
  • Marvelous Motive: Increased effect.
  • Imperial Anthem: Increased.
  • Sad Music: The skill is now applied instantly.
  • Permissiveness: base stats are increased instead of movement speed.
  • Forbidden Melody (formerly Battle Music ): Now the skill turns the selected character into a pink sundew. This effect cannot be undone.

 

Treasure hunt

  • When searching for treasures on the maps of a defeated warrior, there is a small (!) Chance to find the Philosopher's Stone.
  • The Philosopher's Stone drop chance for killing the Seven Star Giant Demon has been increased from 3.5% to 5%.
  • The number of Dragon Soul Particles for killing the Abundance Demon has been tripled (from 5 to 15).

 

Artifacts

  • The blocking bonus has been reduced by 25%.
  • Physical and magic resistance bonuses have been increased by 20%In addition, these bonuses now increase resistance to mental and slashing damage.
  • At 25% it was weakened gems on the likelihood of blocking.

 

Inflation

Over the past months, the amount of gold in the players' inventories has significantly increased in the game, and, consequently, the prices of goods have become significantly higher. Previously, monthly inflation was 5-8%, now it is 15-17%. We are certainly glad that you have more gold, but in general it does not bode well for the in-game market. 
This surge is most likely associated with the strengthening of talismans, which increase the amount of gold mined from monsters, as well as the addition of treatises.

Until it got worse, we made the following changes:

  • Talismans again increase the amount of gold mined by 100% and 200% (the price of talismans in the shop and in the clan arenas has been reduced).
  • The following treatises have been weakened: The Source of Wealth and the Golden Mountains.

 

Other, but no less important changes

  • The amount of resources in the deposits has been increased.
  • In the Dragon Altar, you can now get an average of 12 Dragon Soul Particles.
  • Increased the chance of enhancing nirvana levels 1, 2 and 3 (by about 30%).
  • Now, when exiting the game during a fight in PK mode, it will be possible to enter back into the game without waiting.
  • Increased the territory of the Phoenix Arena. Now the place of resurrection of the attackers (or defenders) will not be outside the battlefield.
  • Potion of invulnerability is now applied for 0.5 seconds. This will prevent it from being used while capturing the column.
  • Abode of Fears and a few other new features not included in this update have been postponed to this weekend.
  • By the next siege of the Phoenix Fortress, the gates and warehouses will become a little stronger, because now they have no strategic value.
  • The Dragon's Lair event will no longer take place every day, but only on Monday, Wednesday and Friday. The reward for killing a dragon has been increased, and the dragons themselves have become slightly stronger. The time of the event was moved from 18:00 to 18:30.
  • The estate is being completed. No, but an alternative to the search for treasures is being invented. Major events for May are being prepared!
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